inline void mulnadd3(limb_t& c0, limb_t& c1, limb_t& c2, limb_t& d0, limb_t& d1, limb_t& d2, const limb_t& n)
for (int i = 2 + j; i < LIMBS; ++i) muladd3(d0, d1, d2, this->limbs[i], a.limbs[LIMBS + j - i]);
for (int i = 0; i < (LIMBS - 1 - j) / 2; ++i) muldbladd3(d0, d1, d2, this->limbs[i + j + 1], this->limbs[LIMBS - 1 - i]);
if ((j + 1) & 1) muladd3(d0, d1, d2, this->limbs[(LIMBS - 1 - j) / 2 + j + 1], this->limbs[LIMBS - 1 - (LIMBS - 1 - j) / 2]);
for (int i = 0; i < (j + 1) / 2; ++i) muldbladd3(c0, c1, c2, this->limbs[i], this->limbs[j - i]);
for (int i = 0; i < LIMBS / 2; ++i) muldbladd3(c0, c1, c2, this->limbs[i], this->limbs[LIMBS - 1 - i]);